online training
3D Modeling Game
Characters in ZBrush
Immerse yourself in the world of professional 3D modeling and create unique game characters from scratch!
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Online format Training from practitioners Practice assignments Certificate
About the profession
A 3D character artist creates 3D models for games, movies, and 3D printing, working in a variety of styles from simple casual to detailed realism.

To be successful, he needs a deep understanding of all stages of 3D model creation, from mastery of professional tools to texturing, rendering, and knowledge of anatomy.
Benefits of being a 3D artist
Demand
3D artists are in demand in the game industry, advertising and film, medical and engineering companies, as well as in the real estate industry, where high-quality 3D visualization of projects is required.
Diversity of tasks and projects
You will be able to create characters, portray products for advertising or work on special effects for movies. Every project is a new opportunity for creativity.
Freedom of work
Your workspace is not limited by office walls - you can create from anywhere in the world. Remote, hybrid mode or classic office - the choice is yours. You manage your own time, meeting deadlines but working at a pace that inspires you.
The course will suit you if you
  • Dream to master 3D character modeling and gain financial stability that does not depend on world crises
  • Want to become part of the game industry or work on cool projects in movies
  • Looking for an opportunity for additional income, which is available from anywhere in the world
  • Do you dream of turning your passion for 3D graphics into a full-fledged profession with career prospects?
  • Do you want to create unique characters that will inspire millions of people around the world?
What you'll learn
1
Modeling from scratch
You'll learn how to create expressive silhouettes, sculpt portraits and bodies, create textures and bring characters to life
2
Presenting finished models
You'll learn how to present finished models effectively, highlighting their strengths and packaging them into a stylish portfolio.
3
Stylize characters
You'll be able to create stylized characters such as orcs or monsters, taking into account the principles of anatomy to make them look realistic
4
Create realistic characters
With correct anatomy and realistic hair and textures for skin, clothing or weapons.
Our team of experts
Vladimir Meshcheryakov
Expert 3D artist, character specialist Experience in 3D graphics - 12 years. Worked on characters for AAA games and animated movies. Participated in projects for Blizzard and Pixar studios.
Sergey Kapysh
Expert Art director, texturing and rendering specialist Industry experience - 15 years. Worked on visualization for cinema and advertising. Collaborated with Wargaming and Framestore.
Irena Wolf
Expert Sculptor, anatomy and stylization expert Experience in 3D sculpting - 10 years. Created characters for mobile games and 3D printing. Worked with studios such as Playrix and Unity.
Alexander Kuznetsov
Animator, specialist in rigging and character animation Experience in animation - 14 years. Participated in the creation of special effects for movies and TV series. Worked with Netflix and Sony Pictures.
Course Program
Module 1 Introduction
  • Introduction to the author and the course program
  • Key definitions in 3D modeling
  • Brief analysis of the main 3D editors used in modeling
  • Basic stages of working with a 3D model
  • Choosing a scheme of working with a 3D model. Choosing software for work
Module 2 Creating concept art
  • Plan of concept art development for the future character
  • Selection and preparation of reference images
  • Lesson assignment
  • Creating a rough sketch of the character in Adobe Photoshop
  • Lesson assignment
  • Finalizing concept art and character contours
  • Lesson assignment
  • Finalizing concept art. Working with color and shadow
  • Lesson assignment
Module 3 Character sculpting in ZBrush program
  • ZBrush program interface - short analysis
  • ZBrush program interface. Continued
  • Additional materials for the lesson
  • Lesson assignment
  • A brief analysis of brushes in Z-brush program
  • Quickly create a “3D-bulk” of the future model
  • Rough model detailing: making the necessary “blank” and the main elements of clothing
  • Lesson assignment
  • Rough model detailing: belts, belt and protruding elements
  • Rough model detailing: belts, belt. Continued
  • Lesson assignment
  • Rough model detailing: elements on the chest, helmet and mask
  • Lesson assignment
  • Rough model detailing: making toga and cloak
  • Making toga and cloak. Continued.
  • Lesson Objective
  • Rough model detailing: elements on the shoulder and straps, spikes
  • Lesson Objective
  • Rough model detailing: elements on the toga, bracelets and belt
  • Elements on the toga, bracelets and belt. Continued
  • Lesson Objective
  • Rough model detailing: making arm bracelets
  • Model detailing: ringlets and clothing folds
  • Ringlets and clothing folds. Continued
  • Model detailing: making a shield
  • Model detailing: finishing the shield, starting to make a spear
  • Model detailing: finishing the spear
  • Model detailing: considering options for creating hair on the character
  • Model detailing: creating hair on the character
  • Detailing armor and belts on the character
  • Additional materials and lesson assignment
  • Detailing leather and pants
  • Finalizing the model before rendering
  • Finalization of the character model
Module 4 Model retopology
  • Basic concepts, terms, and purposes of retopology
  • Preparing for retopology. Combining sabtools
  • Preparing for retopology. Merging sabtools - continuing
  • Preparing for retopology. Combining sabtools - completion
  • Getting acquainted with 3D Coat program
  • Beginning of retopology. Principles of mesh creation
  • Creating the retopology of the character's head
  • Retopology of the character's head - continued
  • Lesson assignment
  • Nuances and tricks of mesh creation
  • Continuing the creation of retopology (gloves)
  • Completing the retopology of gloves
  • Continuing the creation of retopology (clothing details)
  • Continuing the creation of retopology-2 (clothing parts)
  • Continuing to create retopology-3 (clothing parts)
  • Continuing to create retopology-4 (clothing parts)
  • Continuing to create retopology-5 (pants)
  • Approaching the end of retopology
  • Finishing the work: Saving model pieces, assembling by group, summarizing
Module 5 Model unwrapping
  • Introduction to the topic of 3D model unwrapping into 2D plane
  • Lesson assignment
  • UV Layout program interface. Unfolding of the character's head
  • Lesson Objective
  • Unfolding of the character's details (shield and spear). Distribution in the UV container
  • Layout of the character's body
  • Layout of the character's parts (armor and chain mail)
  • Grouping the created elements and preparing them for further work
Module 6 Texturing and painting
  • Introduction to texturing. Texturing programs
  • Preparing for texturing. “Baking” basic texture maps
  • Starting texturing
  • Continuing texturing
  • Finalizing the image. Exporting texture maps
  • Preparing the model for importing into the 3D Coat program
  • Preparing the model for importing into the 3D Coat program (Continued)
  • Lesson assignment
  • Getting acquainted with the 3D Coat program interface. Starting to paint the model
  • Fine-tuning the 3D Coat program for painting the model
  • Starting to paint the character. Layers. Creating materials
  • Painting character parts according to concept art
  • Painting character parts. Continued
  • Painting details of the clothing and wooden part of the shield
  • Finishing the character painting. Fine detailing
Module 7 Minor edits. Creating the skeleton and animation of the character
  • Final render
  • Introduction to animation and rigging
  • Beginning character rig creation
  • Continuing character rig creation
  • Creating character skin
  • Completing character skin creation
  • Minor edits to character skin
  • Retargeting character and starting animation
  • Creating character animation
  • Refinement of running and hitting animation
  • Completion of the character animation. Final rendering
Testimonials from our students
This course was a real breakthrough for me! I've always wanted to create characters for games, but didn't know where to start. Thanks to the clear lessons and support from the tutors, I was able to build my first portfolio and have already found orders on freelancing. Thank you so much to the team for their professionalism and inspiration!
Boris
I have taken many courses, but this one is really special. Here they teach you not just the tools, but how to think like an artist. I was helped to understand anatomy, texturing and animation on such a level that I now take on complex projects with confidence. I recommend it to anyone who wants to grow in 3D!
Marina
The course exceeded all expectations! I learned how to create realistic characters from scratch and it's incredibly cool. The tutors were always in touch, explaining difficult points and being supportive. Now I'm working on projects for indie games and this is my dream!
Ivan
If you want to not just learn, but immediately put knowledge into practice - this is your course. I started from scratch and now I'm already making stylized characters for mobile games. I really liked the structure of the course: everything is clear, to the point and without water. Thank you for such a powerful start!
Sofia
Dmitry I doubted for a long time whether I should start, but now I realize that it was the best decision. The course gave me not only skills but also confidence. I learned how to work in ZBrush, create textures and animate characters. Already got my first orders and I plan to develop further. Thank you for the cool experience!
Dmitry
Choose a plan that suits your goals
Elementary
$11
  • 2 modules
  • video materials
  • Practical tasks
  • Assignment check
  • Access - 1 month
  • Without feedback
  • Without a certificate
Standard
$15
  • 7 modules
  • video materials
  • Practical tasks
  • Access - 3 months
  • Without feedback
  • Without a certificate
Advanced
$37
  • 7 modules
  • video materials
  • Practical tasks
  • Assignment check
  • Feedback from mentors
  • Access - 9 months
  • Certificate
VIP
$55
  • 7 modules
  • video materials
  • Practical tasks
  • Assignment check
  • Mentor support
  • Feedback from mentors
  • Access - 12 months
  • Certificate
Corporate
$500
  • Groups of 5 to 10 people
  • Training program - 7 modules
  • Participation in corporate project
  • Mentor support
  • Access to course materials for 12 months
  • Add to group chat
  • Certificate
You will receive a certificate confirming your qualification
This official document will strengthen your position in the labor market, helping you stand out among other applicants and increasing your chances of successful employment.
We guarantee a refund
if the course does not
meet your expectations
If you decide within 5 days that the course is not right for you, we will refund the full price. If you decide later, we will refund your money minus the cost of the lessons you have already completed.
Answers to your questions
What are the course requirements?
To take the course you will need to have ZBrush, 3D Coat, UV Layout installed on your computer
What are the prospects after taking the course?
You will be able to start a career in gameplay as a general 3D specialist or develop further in 3D modeling of objects and characters, animation or special effects.
What is your refund policy for courses?
We try to be flexible to your needs. Therefore, we take circumstances into account and refund all or part of the course fees as agreed in the contract.
How long will it take me to complete the course?
This is up to you. Some people complete it in 2 months of intensive work. Some take longer than that. You learn at your own pace at any time of the day or night.